Game Development
Your game needs a developer who actually finishes things. I've shipped commercial titles, built complex systems from scratch, and directed teams through full production cycles. If it runs in Unity, I can build it.
What I offer
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Unity Development
Custom gameplay systems, mechanics, AI, UI, and architecture. Clean C# code you can maintain after the contract ends. No spaghetti, no shortcuts.
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VR / AR Development
Physics-based VR interactions, hand tracking, locomotion systems, and XR deployments. I've built body IK, whiteboard systems, and cable physics from scratch.
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Multiplayer & Backend
PlayFab integration, leaderboards, inventory systems, matchmaking, and networking. Built for shipped titles, not just prototypes.
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Technical Direction
Architecture reviews, code audits, and technical consulting. I've been lead dev on commercial projects. I know what makes a codebase survive production.
Tech stack
- Unity
- C#
- VR / XR
- PlayFab
- Multiplayer
- WebGL
Recent work
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Aster Initiative In Development
Lead developer at Patchbay Games. A puzzle-horror game set inside a mid-90s desktop computer. Custom dialogue systems, puzzle mechanics, and full game architecture.
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Cards & Tankards
Card game systems, multiplayer networking, and mobile optimization for a shipped Steam title.
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CodeAlgo Academy
Lead game developer for an educational platform. Built the in-browser game systems and challenge engine.
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Winching Simulator
Full game built solo in 3 days for a game jam. Physics-based, deployed as WebGL.
Have a game in mind?
Whether you need a feature built, a prototype made, or a technical lead for your full project. Let's talk.
Let's build it →